Steam Scream V is on until Nov 2. Spooky games crowd the store this week, so the quieter weeks after it are worth a look.

See what's launching
Uptime: A Cloud Provider Sim header image
Released Jul 17, 2026 Early Access $9.99 Very Positive Counts toward your Steam games

Uptime: A Cloud Provider Sim

By RubyRack Games

Followers —
Reviews 63 Very Positive
Players now 8 Peak today 8
Followers, 30 days — Not enough history yet

About Uptime: A Cloud Provider Sim

Uptime: A Cloud Provider Sim is a game tagged Immersive Sim, Sandbox and Automation by RubyRack Games, released Jul 17, 2026. It has 63 Steam reviews (Very Positive). The Steam games most like it include Pickup Point Simulator, Theme Park Architect and Mansion Restorator.

Build a cloud provider from a garage to a hyperscaler - rack the hardware, run every cable, route the traffic, keep customers online. A first-person infrastructure sim where ports, power, fault domains, RSTP and BGP do real work, not flavour text. Readable for newcomers, honest for engineers.
From the Steam page

Steam's store box shows the price and a buy button. It loads from Steam, which may set its own cookies.

Steam data

Everything Steam lists for Uptime: A Cloud Provider Sim · record updated 19 hours ago

Steam store

Overview

App ID4813880
Release dateJul 17, 2026
Last change number39989623
Last record update19 hours ago

App info

App type
Game
Developer
RubyRack Games
Publisher
RubyRack Games
Steam profile
Counts toward game count and achievement totals · checked 1 day ago

Platforms

Windows macOS Linux 64-bit
Steam Deck
Unsupported
Controller
Full support

Features

15
Steam AchievementsSteam CloudStatsSteam LeaderboardsSingle-playerFull controller supportPlayStation controllersXbox controllersPlayStation controller BluetoothHDR availableMulti-playerCo-opOnline co-opCross-platform multiplayerFamily Sharing

Prices

Price · US$9.99
On sale0 of 41regions right now
Lowest seen · US$9.99Oct 23, 2026
Checked44 minutes agoin 41 regions

NorwaykrNOK

Every price change is kept from Oct 23, 2026 on. Pick a region below to compare.

Patches

Patch notes

20
  1. Oct 15, 2026 Patch Notes · v0.1.75 (Early Access)

    Start repair now brings a failed server back within minutes. This release also fixes more than twenty problems with capacity, customers, traffic and the console. Fixed Repairs and failures Start repair brings a failed server back. It retur…

  2. Oct 13, 2026 Patch Notes · v0.1.74 (Early Access)

    Failures now hurt only the traffic and servers they touch, and big dedicated servers no longer stutter when one fails. Lamps, spread advice and placement reasons read the same on every screen. Fixed Network and failures A busy switch only …

  3. Oct 12, 2026 Patch Notes · v0.1.73 (Early Access)

    Host pools and the capacity chart now agree with where work can really run, and load balancer requests add load balancers. Ports, cable colours, CDN load and rack power all read true. Fixed Customers and capacity An Everyone pool leaves VR…

  4. Oct 12, 2026 Patch Notes · v0.1.72 (Early Access)

    Quotes now match the bill, a server with two network cards runs active and standby, and moving site keeps what you paid for. Joining a friend no longer freezes the loading screen. Changed Four customer types now want a SIEM before they sig…

  5. Oct 3, 2026 Patch Notes · v0.1.71 (Early Access)

    Large sites no longer freeze for about a second when the game moves a workload, you change a cable, or you rename a device. A Kubernetes cluster short of a node now gets it once a server has room. Fixed Performance Workload moves no longer…

  6. Sep 26, 2026 Patch Notes · v0.1.70 (Early Access)

    Re-cabled and new network links now carry traffic without a reload, and servers no longer fill up with room nothing uses after loading a save. On Hard, the shop shows what you actually pay. Fixed Networking Restored or new cabling carries …

  7. Sep 24, 2026 Patch Notes · v0.1.69 (Early Access)

    You can now buy flood protection from your carrier, so a DDoS is scrubbed before it reaches your lines. Multi-AZ customers also stop running two copies of every VM. Added Flood protection A new Flood protection page is listed under Interne…

  8. Sep 23, 2026 Patch Notes · v0.1.68 (Early Access)

    Losing a machine now costs you capacity instead of your customers' demand, and the survivors carry the extra. Traffic has priorities, big datacentres run about three times faster, and a customer's p99 clears within minutes of recovering. C…

  9. Sep 20, 2026 Patch Notes · v0.1.67 (Early Access)

    Workload moves now run over time through one queue you can watch and control. Network and billing figures are corrected throughout: bonds, dead internet lines and unit conversions all read wrong before. Added Moving workloads Moves happen …

  10. Sep 15, 2026 Patch Notes · v0.1.66 (Early Access)

    Traffic between buildings now crosses a trunk per pair and raises an incident when a link fills. Customers grow their traffic over their life, and your dashboards can read the whole site. Added Between buildings A full link between buildin…

  11. Sep 11, 2026 Patch Notes · v0.1.65 (Early Access)

    The ops console and the wall displays are rebuilt, and big sites run smoother. Every page is one laptop screen from the same parts, lists stay short at a thousand hosts, and opening a chat no longer freezes the game. Added Ops console The …

  12. Sep 9, 2026 Patch Notes · v0.1.64 (Early Access)

    Server memory now means something. The compute line carries the memory a compute box should, new customers arrive who need real memory hardware, and the crash v0.1.63 closed on alt-tab is closed everywhere else. Added Three customers who w…

Builds

1
BuildBranchUpdated
25957697publicOct 15, 2026

Depots

Depots

3
IDNameSystemsSizeDownloadManifest
4813881 — Windows 1.96 GB 1.58 GB 5382743022770064453
4813882 — macOS 2.17 GB 1.60 GB 4667580798394199031
4813883 — Linux 1.92 GB 1.56 GB 122284054256109224

Branches

1
BranchBuildUpdatedAccess
public 25957697 Oct 15, 2026 Open

Configuration

Install foldersteamapps/common/Uptime

Launch options

3
ExecutableArgumentsSystemsDescription
Uptime.exe Windows
Uptime.app macOS
Uptime.x86_64 Linux

Cloud saves

Space per player1.00 GB
Filesup to 1,000
Save locations1
RootPathPatternSystems
WinAppDataRoamingUptime/saves*All

Achievements

Achievements152 hidden
Most unlocked60.8%Sub-Five
Rarest0.1%Off the Floor

Global unlock rate

share of players who have it
  • Sub-Five Resolve a customer-impacting incident in under five minutes. 60.8%
  • A Hundred Tenants Serve 100 active customers at once. 31.4%
  • One Big Pipe Bond a single logical link to 100 Gbps. 24.5%
  • Petabyte Mover Move a petabyte of traffic in a single run. 21.7%
  • Terabit Light up one terabit of WAN capacity. 6.9%
  • Cathedral Keep every cabled rack on site at 90+ average neatness. 5.1%
  • A Thousand Tenants Serve 1,000 active customers at once. 1.9%
  • It's Always DNS Hidden achievement 1.6%
  • Rode It Out Survive a market-shock event without going broke. 1.4%
  • r/cableporn Get a fully-cabled rack to a neatness score of 95. 1.3%
  • Light Speed Push 100 Gbps of aggregate egress. 1.1%
  • Megawatt Cross one megawatt of provisioned power. 0.6%
  • A Thousand Hosts Run a fleet of 1,000 hosts at once. 0.5%
  • You Blamed The Network Hidden achievement 0.2%
  • Off the Floor Run at least 8 data cables with none draped on the floor. 0.1%

Data from public Steam pages, updated daily; 5 days of history. LaunchRivals is not affiliated with Valve or Steam.