Uptime: A Cloud Provider Sim
By RubyRack Games
Steam data
Everything Steam lists for Uptime: A Cloud Provider Sim · record updated 19 hours ago
Overview
App info
- App type
- Game
- Developer
- RubyRack Games
- Publisher
- RubyRack Games
- Steam profile
- Counts toward game count and achievement totals · checked 23 hours ago
- Website
- playuptime.com
Platforms
- Steam Deck
- Unsupported
- Controller
- Full support
Features
15Prices
Hong KongHK$HKD
Every price change is kept from Oct 23, 2026 on. Pick a region below to compare.
Americas 10
Europe 5
CIS 4
Asia-Pacific 15
Middle East & Africa 7
Patches
Patch notes
20-
Oct 15, 2026 Patch Notes · v0.1.75 (Early Access)
Start repair now brings a failed server back within minutes. This release also fixes more than twenty problems with capacity, customers, traffic and the console. Fixed Repairs and failures Start repair brings a failed server back. It retur…
-
Oct 13, 2026 Patch Notes · v0.1.74 (Early Access)
Failures now hurt only the traffic and servers they touch, and big dedicated servers no longer stutter when one fails. Lamps, spread advice and placement reasons read the same on every screen. Fixed Network and failures A busy switch only …
-
Oct 12, 2026 Patch Notes · v0.1.73 (Early Access)
Host pools and the capacity chart now agree with where work can really run, and load balancer requests add load balancers. Ports, cable colours, CDN load and rack power all read true. Fixed Customers and capacity An Everyone pool leaves VR…
-
Oct 12, 2026 Patch Notes · v0.1.72 (Early Access)
Quotes now match the bill, a server with two network cards runs active and standby, and moving site keeps what you paid for. Joining a friend no longer freezes the loading screen. Changed Four customer types now want a SIEM before they sig…
-
Oct 3, 2026 Patch Notes · v0.1.71 (Early Access)
Large sites no longer freeze for about a second when the game moves a workload, you change a cable, or you rename a device. A Kubernetes cluster short of a node now gets it once a server has room. Fixed Performance Workload moves no longer…
-
Sep 26, 2026 Patch Notes · v0.1.70 (Early Access)
Re-cabled and new network links now carry traffic without a reload, and servers no longer fill up with room nothing uses after loading a save. On Hard, the shop shows what you actually pay. Fixed Networking Restored or new cabling carries …
-
Sep 24, 2026 Patch Notes · v0.1.69 (Early Access)
You can now buy flood protection from your carrier, so a DDoS is scrubbed before it reaches your lines. Multi-AZ customers also stop running two copies of every VM. Added Flood protection A new Flood protection page is listed under Interne…
-
Sep 23, 2026 Patch Notes · v0.1.68 (Early Access)
Losing a machine now costs you capacity instead of your customers' demand, and the survivors carry the extra. Traffic has priorities, big datacentres run about three times faster, and a customer's p99 clears within minutes of recovering. C…
-
Sep 20, 2026 Patch Notes · v0.1.67 (Early Access)
Workload moves now run over time through one queue you can watch and control. Network and billing figures are corrected throughout: bonds, dead internet lines and unit conversions all read wrong before. Added Moving workloads Moves happen …
-
Sep 15, 2026 Patch Notes · v0.1.66 (Early Access)
Traffic between buildings now crosses a trunk per pair and raises an incident when a link fills. Customers grow their traffic over their life, and your dashboards can read the whole site. Added Between buildings A full link between buildin…
-
Sep 11, 2026 Patch Notes · v0.1.65 (Early Access)
The ops console and the wall displays are rebuilt, and big sites run smoother. Every page is one laptop screen from the same parts, lists stay short at a thousand hosts, and opening a chat no longer freezes the game. Added Ops console The …
-
Sep 9, 2026 Patch Notes · v0.1.64 (Early Access)
Server memory now means something. The compute line carries the memory a compute box should, new customers arrive who need real memory hardware, and the crash v0.1.63 closed on alt-tab is closed everywhere else. Added Three customers who w…
Builds
1| Build | Branch | Updated |
|---|---|---|
| 25957697 | public | Oct 15, 2026 |
Depots
Depots
3| ID | Name | Systems | Size | Download | Manifest |
|---|---|---|---|---|---|
| 4813881 | — | Windows | 1.96 GB | 1.58 GB | 5382743022770064453 |
| 4813882 | — | macOS | 2.17 GB | 1.60 GB | 4667580798394199031 |
| 4813883 | — | Linux | 1.92 GB | 1.56 GB | 122284054256109224 |
Branches
1| Branch | Build | Updated | Access |
|---|---|---|---|
| public | 25957697 | Oct 15, 2026 | Open |
Configuration
Install foldersteamapps/common/Uptime
Launch options
3| Executable | Arguments | Systems | Description |
|---|---|---|---|
| Uptime.exe | Windows | ||
| Uptime.app | macOS | ||
| Uptime.x86_64 | Linux |
Cloud saves
| Root | Path | Pattern | Systems |
|---|---|---|---|
| WinAppDataRoaming | Uptime/saves | * | All |
Achievements
Global unlock rate
share of players who have it-
Sub-Five
Resolve a customer-impacting incident in under five minutes.
-
A Hundred Tenants
Serve 100 active customers at once.
-
One Big Pipe
Bond a single logical link to 100 Gbps.
-
Petabyte Mover
Move a petabyte of traffic in a single run.
-
Terabit
Light up one terabit of WAN capacity.
-
Cathedral
Keep every cabled rack on site at 90+ average neatness.
-
A Thousand Tenants
Serve 1,000 active customers at once.
-
It's Always DNS
Hidden achievement
-
Rode It Out
Survive a market-shock event without going broke.
-
r/cableporn
Get a fully-cabled rack to a neatness score of 95.
-
Light Speed
Push 100 Gbps of aggregate egress.
-
Megawatt
Cross one megawatt of provisioned power.
-
A Thousand Hosts
Run a fleet of 1,000 hosts at once.
-
You Blamed The Network
Hidden achievement
-
Off the Floor
Run at least 8 data cables with none draped on the floor.
Data from public Steam pages, updated daily; 5 days of history. LaunchRivals is not affiliated with Valve or Steam.