Who Do Voodoo
By Kuixo · published by Studio of The Hawk
Steam data
Everything Steam lists for Who Do Voodoo · record updated 11 hours ago
Overview
App info
- App type
- Game
- Developer
- Kuixo
- Publisher
- Studio of The Hawk
- Steam profile
- Not counted yet: Steam is still getting to know this game, so it doesn't add to game counts or achievement totals · checked 1 day ago
Platforms
Features
7Prices
TaiwanNT$TWD
Every price change is kept from Oct 23, 2026 on. Pick a region below to compare.
Americas 10
Europe 5
CIS 4
Asia-Pacific 15
Middle East & Africa 7
Patches
Patch notes
14-
Oct 23, 2026 Update Notes for v0.2.20
English - Improved Castle visuals, performance, and installation size. - Reworked ghost tasks and added Anti-Magic Zone functionality. - Clearer Combat scores, starting cards, and card selection. - Added Quick Chat, meeting options, and de…
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Sep 16, 2026 Patch Notes for v0.2.13
v0.2.13 Update Notes Hey everyone, we’ve just released a huge update! Here’s what we’ve been working on :) 🔥 Major Additions You can now play with up to 16 players! New Combat Mode: Fight in free-for-all matches or team up. New Map — Town…
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Jul 17, 2026 What’s Coming in the Next Update, Plus a Review We’re Proud Of! 🗺️⚔️✨
Hello Baddies! It’s been quite a while since our last update, hasn’t it? Yes, we know you’ve been waiting! The reason it’s taking a little longer is that our next update will include two major new additions. We’ll let you know as soon as t…
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Jul 1, 2026 Update Notes for v0.1.108
- Out of Order card removed for ghosts - Lobby lights bugfix - UI Improvements
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Jul 1, 2026 Update Notes for v0.1.107
- Task Improvements - UI/UX Improvements - Bugfix for some cards - Pin Kill Bugfix
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Jun 19, 2026 Update - v0.1.104
- Improved Card Mechanics - Improved Visual Elements - Card Indicator Visuals
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Jun 11, 2026 Update notes for v0.1.98
- New cards - Visual updates - New animations - New skins (Assassin, Scientist, Football jerseys) - Task improvements
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Jun 1, 2026 v0.1.96 - Update notes
Big Updates Added a new visual interface that shows how each crafting material affects the resulting card. Ghosts can now play cards. (There are currently 3 ghost cards available, with more planned for future updates. We'd love to hear you…
Builds
1| Build | Branch | Updated |
|---|---|---|
| 26167125 | public | Oct 23, 2026 |
Depots
Depots
2| ID | Name | Systems | Size | Download | Manifest |
|---|---|---|---|---|---|
| 3222131 | — | Windows | 790.0 MB | 523.8 MB | 6276325666356940496 |
| 3222132 | — | macOS | 756.9 MB | 559.3 MB | 1482029353166937868 |
Branches
1| Branch | Build | Updated | Access |
|---|---|---|---|
| public | 26167125 | Oct 23, 2026 | Open |
Configuration
Install foldersteamapps/common/Who Do Voodoo
Launch options
2| Executable | Arguments | Systems | Description |
|---|---|---|---|
| Who Do Voodoo.exe | Windows | ||
| WhoDoVoodoo.app | macOS |
News
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Sep 21, 2026 · Community Announcements Combat Mode and New Map!
Hey everyone, we’ve just released a huge update! Here’s what we’ve been working on :)v0.2.13 Update Notes🔥 Major AdditionsYou can now play with up to 16 players!New Combat Mode: Fight in free-for-al…
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Oct 13, 2025 · Community Announcements Mapocolops played Who Do Voodoo Demo on his YouTube channel!
We’re beyond excited to share that Mapocolops played Who Do Voodoo on YouTube! 💜 Watching someone we’ve followed for so long dive into the chaotic world we created was such a surreal moment for our …
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Oct 13, 2025 · Community Announcements Dev Diary #9: Coven and Summonings
Who Do Voodoo is a social deduction game at its core, and this side of the experience comes alive during Coven and Summonings.The Coven is the group of all players in a match. Inside the coven, some …
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Sep 11, 2025 · Community Announcements Dev Diary #8: The Cards of Who Do Voodoo 🃏
Last time we talked about cards, mana, and crafting. Now let’s look closer at the cards themselves and how they shape the game.Every card belongs to a color group:- Blue Cards: Flexible tools for str…
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Sep 9, 2025 · Community Announcements Dev Diary 7: Cards, Mana, and Crafting
When we first added the card mechanic we faced a tricky problem. Players had to move around the map while also playing cards at the right moments. The pace had to feel just right because you should b…
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Aug 23, 2025 · Community Announcements Dev Diary #6: From 2D to 3D
When we first started designing the game, our vision was for everything to be fully 2D. The very first map reflected that idea: it was flat, simple, and quite different from the final version you see…
Data from public Steam pages, updated daily; 5 days of history. LaunchRivals is not affiliated with Valve or Steam.