BRUTALISTICK VR
By Kubunautilus
Steam data
Everything Steam lists for BRUTALISTICK VR · record updated 6 hours ago
Overview
App info
- App type
- Game
- Developer
- Kubunautilus
- Publisher
- Kubunautilus
- Steam profile
- Counts toward game count and achievement totals · checked 16 hours ago
- Technologies
- Unity detected
- Links
- Discord
Languages
1 · 1 with full audio| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | Yes |
Platforms
- Steam Deck
- Unsupported
Features
6Related apps
Prices
TaiwanNT$TWD
Every price change is kept from Oct 25, 2026 on. Pick a region below to compare.
Americas 10
Europe 5
CIS 4
Asia-Pacific 15
Middle East & Africa 7
Patches
Patch notes
20-
Aug 14, 2026 Early Access Feature Update #10, Patch 3.2
Changelog: Added option to switch between controller-based and headset-based movement Slightly redesigned Controls tab in the settings to look cleaner Fixed enemies in Infection mode not reanimating
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Aug 10, 2026 Early Access Feature Update #10, Patch 3.1
This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I presumed the crashes were related to sub-threads trying to read…
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Aug 8, 2026 Early Access Feature Update #10, Patch 3
The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed including the fatal error that caused crashes to desktop, full …
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Jul 12, 2026 Early Access Feature Update #10, Patch 2
I'd like to start off by apologizing for the bug I accidentally introduced last update that caused some of the remaining enemies to not be counted as dead. I didn't catch it during my testing and truth be told, I couldn't reproduce it deli…
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Jul 2, 2026 Early Access Feature Update #10, Patch 1
I figured out why the sharp weapons sometimes bounce instead of chop, particularly in the case of fast attacks. Essentially it tries to resolve the collision even if it should chop. With lower velocities, the bounce is not strong enough to…
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Jun 19, 2026 Early Access Feature Update #10 - Split Foes & Death Throes
This was one of the hardest updates I've tackled so far. The logic behind it all broke my brain more times than I can count and all the features took more care to implement than I anticipated. Making the framework behind the new sharp weap…
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Feb 9, 2026 Early Access Feature Update #9.7 - 'Tis But A Scratch
Changelog: Bullet holes, slash wounds and blunt trauma now have gore textures in addition to blood Wounds are now dynamic and not decal based Blood on bodies and the environment can receive more details (no longer completely bloody or not …
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Dec 23, 2025 Early Access Feature Update #9.6 - Music To My Ears
Happy holidays, everyone! Changelog: Music! Featuring 3 original tracks, one in the main menu and two for the missions. Expect additional tracks in the future. Completely overhauled audio system. Firearms sound louder, punchier and echo be…
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Oct 31, 2025 Early Access Feature Update #9.5 - Spinners and Losers
I'd like to start off by apologizing for the long gap since the last update. Life got real busy really quickly but it seems likely that I'll have a bit more time from now on. In any case, I hope you enjoy the update despite it being on the…
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Aug 27, 2025 Early Access Feature Update #9.4 - Ware the House At?
This time I've managed to fit a few suggestions in this update and fixed some of the most glaringly obvious and common issues. Changelog: Added enemies that wield two-handed firearms Enemy firearms can now be used by the player (limited am…
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Jul 18, 2025 Early Access Feature Update #9.3 - Cosmetics, Without The Lootboxes
This was supposed to be a small update with only a spectator camera but I didn't like the way the player looked, so smooth and shiny... So I wound up making a whole cosmetic overhaul, including new hats for both enemies and the player, dif…
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Jun 22, 2025 Early Access Feature Update #9.2 - Not Gonna Let This One Slide
This update has been a long time coming, physics-based slides and bolts did not seem feasible for the longest time but now we have 'em. Keep in mind that while I did test it out on every weapon at least once, there may still be a few bugs …
Builds
6| Build | Branch | Updated |
|---|---|---|
| 24736798 | public | Aug 14, 2026 |
| 24736798 | experimental | Aug 14, 2026 |
| 24171684 | update10patch2 | Jul 12, 2026 |
| 21864790 | previous-update | Feb 10, 2026 |
| 19758723 | old-build | Nov 13, 2025 |
| 16142130 | meleemodding | Apr 19, 2025 |
Packages & DLC
Packages
1| ID | Name | Games | Price (US) |
|---|---|---|---|
| 956420 | BRUTALISTICK VR | 1 | $9.99 |
Depots
Depots
1| ID | Name | Systems | Size | Download | Manifest |
|---|---|---|---|---|---|
| 2669381 | — | Windows | 3.53 GB | 1.38 GB | 3374904531205686804 |
Branches
6| Branch | Build | Updated | Access |
|---|---|---|---|
| public | 24736798 | Aug 14, 2026 | Open |
| experimental Branch to test new features that may or may not make it to the main branch | 24736798 | Aug 14, 2026 | Open |
| update10patch2 To revert back to in order to prevent crashes | 24171684 | Jul 12, 2026 | Open |
| previous-update A branch for the previous update | 21864790 | Feb 10, 2026 | Open |
| old-build An older branch for modding tools | 19758723 | Nov 13, 2025 | Open |
| meleemodding Workaround older branch for testing melee mods | 16142130 | Apr 19, 2025 | Open |
Configuration
Install foldersteamapps/common/BRUTALISTICK VR
Launch options
2| Executable | Arguments | Systems | Description |
|---|---|---|---|
| BrutalistickVR.exe | All · 64-bit | With OpenVR (recommended for Valve Index) | |
| BrutalistickVR.exe | -forceOpenXR | All · 64-bit | With OpenXR (recommended for everything else) |
Cloud saves
| Root | Path | Pattern | Systems |
|---|---|---|---|
| WinAppDataLocalLow | Kubunautilus/BrutalistickVR | *.json | All |
Screenshots
Update history
Changes to the Steam record
since we started watching-
Oct 25, 2026 · 12:09 #39874275
- appid removed
- common.ReleaseState added released
- common.releasestate removed
Data from public Steam pages, updated daily; 2 days of history. Owner counts are estimates. LaunchRivals is not affiliated with Valve or Steam.




