Steam data
Everything Steam lists for MUSTER · record updated 2 days ago
Overview
App info
- App type
- Game
- Developer
- CapLock Games
- Publisher
- CapLock Games
Platforms
- Controller
- Full support
Features
5News
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Oct 21, 2026 · Community Announcements MUSTER Devblog: More Ways to Break a Crowd
A group of enemies closing in should feel different depending on who's standing in their way. A Rogue might answer with a fan of blades. A Mage might turn the ground beneath them into an eruption of …
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Sep 22, 2026 · Community Announcements The Demo - REWORKED
We’ve been reworking the MUSTER demo around one question: how do we give you a feel for what a warband can become within a single expedition?The new flow brings together a short playable introduction…
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Sep 19, 2026 · Community Announcements MUSTER Devblog: The Demo Is Out Now!
The free MUSTER demo is now available on Steam for Windows, macOS, and Linux! We've spent the last few devblogs talking about how MUSTER has been taking shape: the talent system, the evolving battlef…
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Sep 16, 2026 · Community Announcements MUSTER Devblog: From Pixels to Spritesheets with PixelWall
MUSTER is still in development, and a lot of its personality lives in very small images: a talent icon, a flickering flame, or a creature that needs to read clearly on a crowded battlefield. The game…
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Sep 16, 2026 · Community Announcements MUSTER Devblog: From Stat Upgrades to Build Choices
MUSTER is still in development, and the things you find underground have changed a lot along the way. Our early loot system was a small collection of named weapons and charms. Since then, we've been …
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Sep 16, 2026 · Community Announcements MUSTER Devblog: From Flat Battlefields to Free Camera Control
MUSTER is still in development, and our battlefields have already been through a few different lives. They began as a flat 2D board, grew into an isometric space, and eventually became something you …
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Sep 16, 2026 · Community Announcements MUSTER Devblog: Making Talents Easier to Understand
MUSTER is still in development, and we wanted to share a closer look at one of the things we've been working on: making talents easier to get into while keeping room to experiment. We like a big tale…
Data from public Steam pages, updated daily; 4 days of history. LaunchRivals is not affiliated with Valve or Steam.