FIRE. HOLD. REPEAT.
By SLICEMENICE · published by SLICER777
Steam data
Everything Steam lists for FIRE. HOLD. REPEAT. · record updated 2 days ago
Overview
App info
- App type
- Game
- Developer
- SLICEMENICE
- Publisher
- SLICER777
Platforms
Features
3Patches
Patch notes
12-
Oct 21, 2026 Updated demo + talent tree!
Talents are in the demo! 🌳 Hi everyone! In my last post I said the demo would stay as is and talents would wait for the big update. But balance testing showed that doesn't work, so I changed my approach. So the demo is updated and talents…
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Sep 19, 2026 v0.5.25: Contracts system + fixes
🆕 New feature: ContractsAdded a new system to the game — Contracts. The idea is simple: turn in a set number of trophies of ONE rarity — and get a guaranteed item of a higher rarity in return.🔹 How it works: pick a rarity, stage the requ…
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Sep 5, 2026 Update 0.5!
What changed since the last updateBalance:The "Shershen" pistol (deagle) got several fixes at once — accuracy, headshot damage, effective firing range, armor penetration, and magazine size — now it actually feels strong instead of a dead s…
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Aug 25, 2026 Update 0.4!
Here's what's been done:Balance: reduced boss damage, more variety in headshot chance across enemy types, sniper rifles now hit harder specifically against armored targetsReworked bandage healing – now heals gradually over time instead of …
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Aug 16, 2026 Update!
Hello hello! Fixed:Mouse sensitivity would drop system-wide while the game was running (even in other games) – caused by the input hook, now fixedEnemies at higher levels used to pile up right on top of each other – now they stop at differ…
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Aug 13, 2026 A little update!
List of changes:Fixed enemy accuracy and damage — accuracy, machine gunners, snipers/medics/berserker rebalancedFixed shooting animations and frames for several enemiesFixed brightness flicker in spritesNew features: pulsing stat icons in …
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Aug 10, 2026 minor update!
so here a few things that was i worked on:Fixed / added (since Aug 4): • Fixed: bug-report/feedback form didn’t accept keyboard input (typed text went to a different window instead of the field) — the inventory window never received real k…
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Aug 4, 2026 Small Update
⚡ Update — window and combat effects fixes• Fixed: for some players, the game window lost "always on top" starting from the second launch• Fixed: the drag arrow / storage box could stop responding to clicks if antivirus software blocked t…
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Aug 2, 2026 Update: Inventory Scaling + Mouse Lag Fixes
What's fixed/added this time:• Separate scale settings for the inventory window size and text size — for 4K/large displays • Fixed system-wide mouse lag that could occur while the game was running • Fixed mouse lag specifically on multi-mo…
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Jul 25, 2026 UI Update — Comparison Windows
This week I worked on the item comparison window interface.What changed:• Updated icons across all slots• Tooltips rewritten and now show color-coded rarity range indicators — instantly see which category an item belongs to• Added a favori…
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Jul 10, 2026 Update
Added all locations and an expanded pool for late-game stages. Reworked translations for 7 languages (German, Spanish, French, Italian, Polish, both Portuguese variants, Chinese) — fixed dozens of translation errors and inconsistencies.
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Jul 9, 2026 Update: new locations
Three new locations added – each with its own look and feel. You'll know them if you know them.Also fixed some things under the hood. Nothing obvious on the surface, but it should feel cleaner.Release is still ahead. Stay tuned.
News
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Oct 19, 2026 · Community Announcements Next Fest is on! Something big is brewing 🌳
Next Fest is on, and something big is brewing Hey everyone! Serhii here, solo dev of FIRE. HOLD. REPEAT. Next Fest has started, and I'm thrilled to see so many of you holding the line in the demo. Th…
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Sep 5, 2026 · Community Announcements Playtest already live!
Hey everyone!The playtest is officially open – the first people who signed up have already gotten access and confirmation. Honestly, I didn't expect this many people to want to join in, especially be…
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Aug 17, 2026 · Community Announcements FIRE. HOLD. REPEAT. on Ukrainian Games Festival 2026!
Welcome to Ukrainian Games Festival 2026!A small win for a solo developer. Half a year ago I never thought this would happen, and now FIRE. HOLD. REPEAT. is officially part of the festival alongside …
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Aug 1, 2026 · Community Announcements Hot Fixes - demo
hey there! here is some hot fixes for demo:Fixed hit-fx positions to match the actual sprite hit pointsHeadshots no longer trigger elemental hit effectsHeadshot damage bonus now correctly applies to …
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Jul 30, 2026 · Community Announcements Demo is Live – Try for Free Now!
The free demo is live.I've been building this solo for a while, and today is the first time anyone can actually play it. Honestly a bit terrifying.Every click on your PC fires a shot at enemies runni…
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Jul 29, 2026 · Community Announcements 100 Wishlists – thank you!
So ASAP, the demo coming live . 4 biomes, 50 stages, all core mechanics. Click anywhere on your screen – your soldier fires.Thank you for the support. Every wishlist means someone gave this a chance!
Data from public Steam pages, updated daily; 4 days of history. LaunchRivals is not affiliated with Valve or Steam.