Steam Scream V is on until Nov 2. Spooky games crowd the store this week, so the quieter weeks after it are worth a look.

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War in Asia header image
Coming Q1 2027 Date not final

War in Asia

By Bufo Studio

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About War in Asia

War in Asia is a game tagged Simulation, Strategy and Turn-Based Strategy by Bufo Studio, launching on Steam in Q1 2027. The quietest week ahead for games like it starts Nov 23. The Steam games most like it include 大戦略SSB2, NationWar2:Chronicle and 三国記II.

Take command of any faction in the East Asian theater of World War II (1937–1945). Govern your nation’s military, economy, and transportation through realistic simulation systems, and direct your forces via a structured chain of command across a 7 km-scale map to conduct operations.
From the Steam page

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Busiest weeks for games like this one in the next 12 weeks:

  • Week of Oct 26, 2026 — Packed, 118 similar games
  • Week of Nov 2, 2026 — Packed, 116 similar games
  • Week of Nov 9, 2026 — Packed, 92 similar games

Quietest: Nov 23, Dec 7, Jan 11.

Steam data

Everything Steam lists for War in Asia · record updated 2 days ago

Steam store

Overview

App ID4707580
Release dateQ1 2027
Last change number38616534
Last record update2 days ago

App info

App type
Game
Developer
Bufo Studio
Publisher
Bufo Studio

Platforms

Windows 64-bit

Features

3
Single-playerMulti-playerFamily Sharing

News

  1. Aug 14, 2026 · Community Announcements 【Developement Thread 8】Supplies & Logistics

    Units in the game will gradually consume supplies, morale, and readiness while moving and engaging in sustained combat. A shortage of supplies will not only limit a unit’s ability to continue operati…

  2. Aug 7, 2026 · Community Announcements 【Developement Thread 7】Lines of Transportation

    Transportation lines are one of the most important elements in the game, serving as the links that connect cities with one another and with the front lines.Unlike most strategy games and wargames, we…

  3. Jul 31, 2026 · Community Announcements 【Developement Thread 6】Resolving a Battle

    Welcome to Development Thread 6!In this entry, we will discuss how battles are resolved.When the player orders one or more units to attack, an engagement begins. Combat is generally divided into two …

  4. Jul 24, 2026 · Community Announcements 【Developement Thread 5】Maneuver

    Each combat unit performs two types of actions during a turn: movement and combat. Both consume Movement Points (MP).Every unit has a limited amount of Movement Points each turn. A unit's available M…

  5. Jul 17, 2026 · Community Announcements 【Developement Thread 4】Stockpile & Production Chains

    Welcome to Development Log 4!The game places strong emphasis on the concept of “production chains,” as they realistically reflect how a nation’s economic and wartime industrial foundations shape the …

  6. Jul 10, 2026 · Community Announcements 【Developement Thread 3】Buildings

    Welcome to Development Log 2.Buildings are the production units within a city. They are responsible for producing usable goods, either to equip your army or to support your economic system.City build…

  7. May 22, 2026 · Community Announcements 【Developement Thread 1】Units

    Operators are the basic combat units in the game. Depending on the faction, a non-command operator will usually represent either a division or a regiment.When you select a unit, you can view the foll…

Data from public Steam pages, updated daily; 4 days of history. LaunchRivals is not affiliated with Valve or Steam.