Steam data
Everything Steam lists for Frame of Suffering · record updated 1 day ago
Overview
App info
- App type
- Game
- Developer
- Heavy Shield Games
- Publisher
- Heavy Shield Games
Languages
13 · 1 with full audio| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | Yes | Yes | Yes |
| Polish | Yes | Yes | |
| French | Yes | Yes | |
| German | Yes | Yes | |
| Spanish - Spain | Yes | Yes | |
| Ukrainian | Yes | Yes | |
| Simplified Chinese | Yes | Yes | |
| Italian | Yes | Yes |
All 13 languages
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| Japanese | Yes | Yes | |
| Korean | Yes | Yes | |
| Portuguese - Portugal | Yes | Yes | |
| Spanish - Latin America | Yes | Yes | |
| Portuguese - Brazil | Yes | Yes |
Platforms
- Steam Deck
- Unknown
- Controller
- Full support
Features
4Patches
Patch notes
19-
Oct 19, 2026 Development Update 45 - New attribute transfer station, performance updates
Hi, over the past week I've been working on more UI panels an hero/mech suit attributes and a new Transfer attributes panel logic (you will be able to transfer attributes to your Mech Suit making it stronger but at a cost of the pilots own…
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Oct 12, 2026 Development Update 44 - Hero attributes, combat and movement adjustments
Hi, this week was packed with updates and adjustments. The biggest change/new feature is that right now you can add level up points in to various attributes to further push your character build. Aside from that I have added a locomotion st…
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Oct 5, 2026 Development Update 43 - New main Hero model and Visual Adjustments
Hi, this time I've moved to some main hero character work - sculpting and preparing a new base mesh, still not done with this, but it's another iteration closer to the final model. Aside from that I've adjusted melee attack animations blen…
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Sep 28, 2026 Development Update 42 - Level Up effects, Inventory UI adjustments
Hi, some Level up effects and Inventory UI visual adjustments (still not final), along with some other visual updates here and there. A bit lighter week on the systems side, but still some needed work to improve the game feelUpdated attack…
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Sep 21, 2026 Development Update 41 - New Ranged Weapon Aimed Stance and Locomotion system
Hi, this time huge locomotion updates - now player character moves using root motion so locomotion animations feel more heavy and have more contact with the ground, way less "sliding" of the feet on the ground. Aside from that I've added r…
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Sep 14, 2026 Development Update 40 - New Guard Stability and Riposte power stats
Hi more melee combat improvements! Added new Block and Riposte logic - each block increases riposte damage meter that increases the riposte attack damage multiplier, each weapon type has its own riposte multiplier limit. I've also added th…
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Sep 7, 2026 Development Update 39 - New Block, Quick Attack and Power Up Attacks
Hi, melee combat once again improved! I have added Block logic in to the game with hit reactions and stagger effect when stamina is depleted, as well as quick attacks after the block and added a power up attack logic that charges the stren…
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Aug 31, 2026 Development Update 38 - More Weapon Skills and Performance Updates
Hi everyone! I've done some more work on weapon effects. I added a new weapon 'skill' type - grenades, with various effects and elemental damage, as well as a barrier skill that blocks specific elemental attacks. Aside from that, some usua…
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Aug 24, 2026 Development Update 37 - Additional Weapon Skills and Fixes
Hi, a lot of bug fixes this time around as it's good to not leave everything to pile up. Mainly cleaning up log warnings that might clog up memory space and increase the log file size. On top of that I have come back to Additional weapon e…
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Aug 17, 2026 Development Update 36 - Crafting system pt.2
Hi, this time more UI and Forge (Crafting) work. Now in the Crafting menu you can select either weapon type or armor part to craft, all with assigned cost scaled by item power and potential item rarity. Also added logic to increase potenti…
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Aug 10, 2026 Development Update 35 - Crafting system and refreshed item scoring logic
Hi, this time more UI and Item crafting logic work. Now it is possible to craft new weapons with different item power range and option to increase potential crafted item rarity at a higher craft resource amount. Also I have changed item le…
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Aug 3, 2026 Development Update 34 - Structure upgrades, resource check, soft enemy lock
Hi, this time I've been buried in UI logic. Added systems to calculate resources need to upgrade a structure in base hub and later decrease gathered resources, show upgrade panel and upgrade cost on hovering the upgrade button. Added logic…
Screenshots
News
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Oct 10, 2026 · GamingOnLinux Frame of Suffering is like if Diablo was about mechs and I need it now
Frame of Suffering is an upcoming ARPG rogue-lite that combines Diablo with customizable mechs and I really do need it now. Read the full article here: https://www.gamingonlinux.com/2026/10/frame-of-…
Data from public Steam pages, updated daily; 5 days of history. LaunchRivals is not affiliated with Valve or Steam.














