Steam Scream V is on until Nov 2. Spooky games crowd the store this week, so the quieter weeks after it are worth a look.

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Frame of Suffering header image
Coming Q4 2027 Date not final

Frame of Suffering

By Heavy Shield Games

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About Frame of Suffering

Frame of Suffering is a game tagged Action RPG, Dungeon Crawler and Hack and Slash by Heavy Shield Games, launching on Steam in Q4 2027. The quietest week ahead for games like it starts Nov 23. The Steam games most like it include Unearthly, Dream Abstract and Gate.

Master both man and machine to escape the Ancient Temple. Customize your Hero and a modifiable Combat Frame to slay hordes and gatekeepers. Scavenge tech, uncover the Temple's history, and evolve your build in this Sci-Fi Action RPG. You're a prisoner - freedom lies at the heart of the Temple.
From the Steam page

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Busiest weeks for games like this one in the next 12 weeks:

  • Week of Oct 26, 2026 — Packed, 77 similar games
  • Week of Nov 2, 2026 — Packed, 56 similar games
  • Week of Nov 9, 2026 — Busy, 41 similar games

Quietest: Nov 23, Dec 7, Jan 11.

Steam data

Everything Steam lists for Frame of Suffering · record updated 1 day ago

Steam store

Overview

App ID3844300
Release dateQ4 2027
Last change number40204969
Last record update1 day ago

App info

App type
Game
Developer
Heavy Shield Games
Publisher
Heavy Shield Games

Languages

13 · 1 with full audio
LanguageInterfaceFull audioSubtitles
English Yes Yes Yes
Polish Yes Yes
French Yes Yes
German Yes Yes
Spanish - Spain Yes Yes
Ukrainian Yes Yes
Simplified Chinese Yes Yes
Italian Yes Yes
All 13 languages
LanguageInterfaceFull audioSubtitles
Japanese Yes Yes
Korean Yes Yes
Portuguese - Portugal Yes Yes
Spanish - Latin America Yes Yes
Portuguese - Brazil Yes Yes

Platforms

Windows Linux
Steam Deck
Unknown
Controller
Full support

Features

4
Single-playerSteam AchievementsFamily SharingFull controller support

Patches

Patch notes

19
  1. Oct 19, 2026 Development Update 45 - New attribute transfer station, performance updates

    Hi, over the past week I've been working on more UI panels an hero/mech suit attributes and a new Transfer attributes panel logic (you will be able to transfer attributes to your Mech Suit making it stronger but at a cost of the pilots own…

  2. Oct 12, 2026 Development Update 44 - Hero attributes, combat and movement adjustments

    Hi, this week was packed with updates and adjustments. The biggest change/new feature is that right now you can add level up points in to various attributes to further push your character build. Aside from that I have added a locomotion st…

  3. Oct 5, 2026 Development Update 43 - New main Hero model and Visual Adjustments

    Hi, this time I've moved to some main hero character work - sculpting and preparing a new base mesh, still not done with this, but it's another iteration closer to the final model. Aside from that I've adjusted melee attack animations blen…

  4. Sep 28, 2026 Development Update 42 - Level Up effects, Inventory UI adjustments

    Hi, some Level up effects and Inventory UI visual adjustments (still not final), along with some other visual updates here and there. A bit lighter week on the systems side, but still some needed work to improve the game feelUpdated attack…

  5. Sep 21, 2026 Development Update 41 - New Ranged Weapon Aimed Stance and Locomotion system

    Hi, this time huge locomotion updates - now player character moves using root motion so locomotion animations feel more heavy and have more contact with the ground, way less "sliding" of the feet on the ground. Aside from that I've added r…

  6. Sep 14, 2026 Development Update 40 - New Guard Stability and Riposte power stats

    Hi more melee combat improvements! Added new Block and Riposte logic - each block increases riposte damage meter that increases the riposte attack damage multiplier, each weapon type has its own riposte multiplier limit. I've also added th…

  7. Sep 7, 2026 Development Update 39 - New Block, Quick Attack and Power Up Attacks

    Hi, melee combat once again improved! I have added Block logic in to the game with hit reactions and stagger effect when stamina is depleted, as well as quick attacks after the block and added a power up attack logic that charges the stren…

  8. Aug 31, 2026 Development Update 38 - More Weapon Skills and Performance Updates

    Hi everyone! I've done some more work on weapon effects. I added a new weapon 'skill' type - grenades, with various effects and elemental damage, as well as a barrier skill that blocks specific elemental attacks. Aside from that, some usua…

  9. Aug 24, 2026 Development Update 37 - Additional Weapon Skills and Fixes

    Hi, a lot of bug fixes this time around as it's good to not leave everything to pile up. Mainly cleaning up log warnings that might clog up memory space and increase the log file size. On top of that I have come back to Additional weapon e…

  10. Aug 17, 2026 Development Update 36 - Crafting system pt.2

    Hi, this time more UI and Forge (Crafting) work. Now in the Crafting menu you can select either weapon type or armor part to craft, all with assigned cost scaled by item power and potential item rarity. Also added logic to increase potenti…

  11. Aug 10, 2026 Development Update 35 - Crafting system and refreshed item scoring logic

    Hi, this time more UI and Item crafting logic work. Now it is possible to craft new weapons with different item power range and option to increase potential crafted item rarity at a higher craft resource amount. Also I have changed item le…

  12. Aug 3, 2026 Development Update 34 - Structure upgrades, resource check, soft enemy lock

    Hi, this time I've been buried in UI logic. Added systems to calculate resources need to upgrade a structure in base hub and later decrease gathered resources, show upgrade panel and upgrade cost on hovering the upgrade button. Added logic…

Screenshots

Frame of Suffering screenshot 1 Frame of Suffering screenshot 2 Frame of Suffering screenshot 3 Frame of Suffering screenshot 4 Frame of Suffering screenshot 5 Frame of Suffering screenshot 6 Frame of Suffering screenshot 7 Frame of Suffering screenshot 8 Frame of Suffering screenshot 9 Frame of Suffering screenshot 10 Frame of Suffering screenshot 11 Frame of Suffering screenshot 12 Frame of Suffering screenshot 13 Frame of Suffering screenshot 14 Frame of Suffering screenshot 15

News

  1. Oct 10, 2026 · GamingOnLinux Frame of Suffering is like if Diablo was about mechs and I need it now

    Frame of Suffering is an upcoming ARPG rogue-lite that combines Diablo with customizable mechs and I really do need it now. Read the full article here: https://www.gamingonlinux.com/2026/10/frame-of-…

Data from public Steam pages, updated daily; 5 days of history. LaunchRivals is not affiliated with Valve or Steam.