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Released Sep 4, 2026 $6.99 Positive Not counted on Steam profiles yet

Tiles & Vials

By Iron Axe Games

Followers —
Reviews 16 Positive
Players now 0 Peak today 0
Followers, 30 days — Not enough history yet

About Tiles & Vials

Tiles & Vials is a game tagged Strategy, Roguelike and Deckbuilding by Iron Axe Games, released Sep 4, 2026. It has 16 Steam reviews (Positive). The Steam games most like it include Backpack, Dragon Forest and Cubilete.

A strategic roguelike deckbuilder with tiles instead of cards. Fight enemies by collecting unique tiles and merging them to deal damage or defend yourself. Unleash devastating combos by combining powerful artifacts that radically change your run.
From the Steam page

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Steam data

Everything Steam lists for Tiles & Vials · record updated 18 hours ago

Steam store

Overview

App ID2822690
Release dateSep 4, 2026
Last change number39861946
Last record update18 hours ago

App info

App type
Game
Developer
Iron Axe Games
Publisher
Iron Axe Games
Steam profile
Not counted yet: Steam is still getting to know this game, so it doesn't add to game counts or achievement totals · checked 22 hours ago
Technologies
Unity detected

Platforms

Windows

Features

3
Single-playerSteam CloudFamily Sharing

Prices

Price · US$6.99
On sale0 of 41regions right now
Lowest seen · US$5.59Oct 23, 2026
Checked8 hours agoin 41 regions

United States$USD

Every price change is kept from Oct 23, 2026 on. Pick a region below to compare.

Patches

Patch notes

11
  1. Oct 15, 2026 New Feature Update #1 - Resume Game

    A big quality of life feature that I simply did not have the time to finish before release, was the option to resume your run. This forced players up until this point to either push through to the end or until the game got the better of th…

  2. Oct 8, 2026 Fixed issue with cultist and treasure level resulting in board freezing

    Thanks to the feedback from players, I realized that both the cultist and the treasure level were each resulting in separate situations where the board would essentially freeze up. You could still exit out of the run, but the board itself …

  3. Sep 18, 2026 Refreshing shop no longer causes freeze + 3 new artifacts

    Thanks to 夙无囿 for pointing out in their review that the game can freeze if you refresh the shop often enough. Previous playtesters had apparently not amassed enough wealth to trigger this condition or simply had found what they were loo…

  4. Sep 8, 2026 Cancel button for tile upgrade in rest area and buffed final boss HP

    I found that it was possible to soft-lock yourself if you had a fully maxed out inventory and then went to the tile upgrade section in the rest area. So I added a cancel button to that, so you can easily back out of it. Plus I figured it's…

  5. Sep 5, 2026 The first 2 tutorial levels can no longer result in a bugged board state

    Similar to the bug mentioned in the patch I released yesterday, it was still possible to soft-lock yourself in a position where no more moves are possible, but the game doesn't register it. This time in the first two levels of the tutorial…

  6. Sep 4, 2026 Passive artifacts no longer cause a bugged board state

    I knew I had to have missed some bugs, but you move at a record setting pace! It turns out if you had any of the 3 artifacts that upgrade your tiles at the start of your turn and then managed to run out of moves to play, the game would sof…

  7. Jul 14, 2026 Demo Update #5

    After seeing multiple playtesters miss things in the tutorial or just flat out get discouraged by the text block they had to read, I knew I needed to improve this part of the game. So with this update I've added indicators to highlight whi…

  8. Jul 9, 2026 Demo Update #4

    Some players rightfully pointed out that the main menu was quite bland compared to the scene where you choose your character. And when watching people play the game for the first time, I noticed that the loadout screen gives a bad first im…

  9. Jun 27, 2026 Demo Update #3

    I realized some players were getting stuck early on in the demo because the fights felt too difficult or because they put themselves in a sticky situation by picking a 3rd tile type right away. So I've tweaked the difficulty a bit, so it's…

  10. Jun 8, 2026 Demo Update #2

    Some playtesters noted a few more things to improve upon, so with the goal of getting the demo nice and polished before Next Fest starts, I made a few more changes.BugfixesThe tutorial no longer breaks if you go in and out of character sel…

  11. Jun 4, 2026 Demo Update #1

    Thanks to everyone who has played the demo and especially to those leaving me feedback and reviews! It's been really fun seeing people engage with the game. As part of that, there's also been a few small bugs discovered, which have been fi…

Builds

1
BuildBranchUpdated
25960928publicOct 15, 2026

Depots

Depots

1
IDNameSystemsSizeDownloadManifest
2822692 — All 474.6 MB 157.2 MB 8405333393109230119

Branches

1
BranchBuildUpdatedAccess
public 25960928 Oct 15, 2026 Open

Configuration

Install foldersteamapps/common/Tiles and Vials

Launch options

1
ExecutableArgumentsSystemsDescription
TilesAndVials.exe All

Cloud saves

Space per player4.8 MB
Filesup to 10
Save locations1
RootPathPatternSystems
WinAppDataLocalLowIron Axe Games/TilesAndVialsSaveData.es3Windows

News

  1. Sep 4, 2026 · Community Announcements Tiles & Vials is out

    After receiving a lot of very useful feedback on the demo, the full version of Tiles & Vials is now out and can be purchased! Thanks to everyone that helped me make it a reality!!If you do find any b…

Data from public Steam pages, updated daily; 5 days of history. LaunchRivals is not affiliated with Valve or Steam.