Steam Scream V is on until Nov 2. Spooky games crowd the store this week, so the quieter weeks after it are worth a look.

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BOC: Birth of Cultures header image
Coming February 2027 Date not final Early Access

BOC: Birth of Cultures

By Code::Arts

Followers 6,053
Reviews 0 No user reviews
Players now — Not released yet
Followers, 30 days — Not enough history yet

About BOC: Birth of Cultures

BOC: Birth of Cultures is a game tagged Strategy, Indie and 4X by Code::Arts, launching on Steam in February 2027. The quietest week ahead for games like it starts Nov 30. The Steam games most like it include Lands of Rumour, HUMANKIND™ and HUMANKIND™ 2.

The 4X where you shape 50,000 years of human history across planet-scale worlds.
From the Steam page

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Busiest weeks for games like this one in the next 12 weeks:

  • Week of Nov 2, 2026 — Packed, 149 similar games
  • Week of Oct 26, 2026 — Packed, 152 similar games
  • Week of Nov 9, 2026 — Packed, 109 similar games

Quietest: Nov 30, Dec 7, Jan 11.

Steam data

Everything Steam lists for BOC: Birth of Cultures · record updated 1 day ago

Steam store

Overview

App ID1159150
Release dateFebruary 2027
Last change number39315613
Last record update1 day ago

App info

App type
Game
Developer
Code::Arts
Publisher
Code::Arts

Platforms

Windows 64-bit

Features

4
Single-playerSteam WorkshopIncludes level editorFamily Sharing

News

  1. Sep 6, 2026 · Community Announcements Showcase of Mountain Formations

    Hello, Brais here! Since around early February, I started working on one of the most commented-on aspects of BOC: that it looked flat. Even though in full-screen mode that isn't really the case, that…

  2. Aug 31, 2026 · Community Announcements BOC comes back!

    Hi, Brais here!As I said in the summer of 2024, I regained control of the project and have been gradually restructuring it ever since. Currently, after 2 years of quiet development on my end, I am th…

  3. Sep 10, 2024 · Community Announcements After Two Years, the development of Birth Of Cultures Resumes!

    The Development of BOC Resumes! Dear players, Brais here! The original developer of BOC. This week, the development of BOC has resumed after nearly two years of standstill. Over the past two years, t…

  4. Mar 27, 2022 · Community Announcements Units & Combat: stacking, types, subclasses, weapons set, reinforcements..

    Units types, subclasses and stats In BoC there are 3 types of units, that can be: Soldiers, Workers, or a mix between it, while soldiers only fight in combat, workers can do more things like hunt, bu…

  5. Feb 20, 2022 · Community Announcements Civilizations & progression system, full guide

    Civilizations & Cultures: content and context In BOC, progression system is based on civilization & cultures traits trees, you will progress from first prehistoric nomads tribes up to great ancient e…

  6. Dec 19, 2021 · Community Announcements BOC worldbuilding options

    BOC Worldbuilding options Since early access, BOC will bring powerful worldbuilding options, the goal is to bring access a completely different planets and strategies each time you set up a new world…

  7. Jul 11, 2021 · Community Announcements Cities #2

    BOC Basebuilding, Cities #2 In BOC you can develop Towns and Cities through expansions (or districts) and buildings. Expansions and buildings are very similar kinds of upgrades, both give bonuses and…

  8. Jul 4, 2021 · Community Announcements Cities #1

    BOC Basebuilding, Cities #1 Currently, in BOC , there are 3 different base-building options: camps, towns, and cities. Camps are temporary bases (are not permanent), Towns allow for agriculture and f…

  9. Dec 6, 2020 · Community Announcements Climate simulation: terrain attributtes

    Climate simulation: terrain attributes When we talk about climate simulation in BoC, we talk about a collection of params based on real-world models, like the amount of sunlight over the terrain infl…

  10. Jun 28, 2020 · Community Announcements News from the private test, world procedural generation, map layers, and more!

    We started some weeks ago a private test for the procedural generation to be able to get the first feedback about in-development features, before starting the private test with gameplay. After this p…

Data from public Steam pages, updated daily; 5 days of history. LaunchRivals is not affiliated with Valve or Steam.